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Carrier command 2 manual
Carrier command 2 manual













  1. #Carrier command 2 manual update#
  2. #Carrier command 2 manual manual#

  • When flying, all targets are invisible unless you have a weapon selected.
  • #Carrier command 2 manual manual#

    Conversely, leave the gun on automatic and take manual control of driving to drive very evasively while letting the AI shoot for you.For ground vehicles, set a waypoint and leave the driving on automatic to have the vehicle drive around while you gun.There are a few notable combinations for this that can help you offload some work to the AI. You can then cycle through the vehicle itself and its weapons to determine what items are automatic (yellow bar) or manual (green bar). Vehicles can be made to return to the carrier by simply clicking on the unit and dragging a waypoint directly to the carrier.Ĭarrier vehicles can be manually controlled by clicking on them, and then clicking on the Camera button. This is useful to prevent Albatrosses and Mantas from flying over to the next island, or having them fly recon circuits around another island. Attaching the end waypoint onto another waypoint creates a loop that the vehicle will follow until it runs out of fuel. This sets up a waypoint system for vehicles to follow.

    carrier command 2 manual

    Vehicles can also be set to follow a patrol path by clicking on a vehicle's destination and dragging to another point on the map. Clicking and dragging on top of an enemy vehicle will prompt an attack order, and you can specify which weapons the vehicle is to use. Moving vehicles involves clicking on the vehicles itself and dragging a path to its destination. The Barge is a vessel that facilitates cargo deliveries from owned factories to the carrier they can be steered and navigated manually, but there's no practical purpose to doing so because players cannot load items onto a barge they are controlling.Īn Albatross circles an island to scout for the land assault.

    carrier command 2 manual

    The Swordfish is a larger escort used exclusively by the AI. Player-controlled Needlefish do not have usable weapons, though they can be steered and navigated manually. The Needlefish is a small escort ship that can provide fire support to the carrier, and can be used by both the AI and players. The Seal, Walrus, Bear, Mule, Razorbill, Petrel, Albatross, and Manta are the playable craft that can be launched from your carrier. When viewed through cameras, units have abbreviations to identify them. However, if you are able to sit at an empty drone control seat first, you can then interact with the ship's log normally. Oddly, attempting to interact with this screen directly requires the leftmost vehicle control seat to be empty.

    #Carrier command 2 manual update#

    The border glows when an update is available, and the alert can be dismissed by looking at the screen. This updates as players join and leave the game, as enemies are destroyed, and as vehicles are lost in battle. To the right of the runway lights is the ship's log. These lights can be used at night to help pilots get their bearings, though in PvP these lights can quickly identify an enemy carrier. Above that are the controls for the runway lights - the green lights at the start (the stern of the ship), the red lights at the end (the bow), and white lights indicating the runway edge.

    carrier command 2 manual

    To the left are movable spotlights that can be aimed anywhere on the flight deck. With only three consoles, only three players can control vehicles at any time. There are three consoles on the starboard side of the bridge used to control vehicles. the grey Top is Torp load the one under is noise maker and im sure i don’t have to tell you what the red one does.There are various vehicles you will command in Carrier Command 2, and fall broadly in two categories: Surface (amphibious) vehicles and Air vehicles. This can be done with the use of the far right panel that broken up with L1 and R1 along with L2 and R2 (left and right sides of the boat). Unlike the main gun and missiles you have to put the torpedoes into the tube (with a button). This is the point of noise makes to fake being a ship and making torpedoes fired at you useless. The display number panel above this the fuse before the torpedo is live and tracking whatever is in front of it. In the display of the radar you can see a red line, That line is the torpedo line and works off the barring given at the bottom number display on the weapons panel. Also are located on the rear of the Carrier. The unsung hero of naval power, The torpedoes are very useful because of how they can knockout ships without yourself being detected.















    Carrier command 2 manual